| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
123
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Posted - 2012.05.02 21:09:00 -
[1] - Quote
CCP Soundwave wrote:Malcanis wrote:CCP Soundwave wrote:Max Teranous wrote: Dynamic pricing in LP stores? How are you going to do that then? As currently the LP store rewards are horribly set and are all over the place. Is this new dynamic function going to be for Datacores only or all LP store items?
We have a pretty cool system, which Ytterbium will outline in a devblog :) All I can say is that if you're good at killing things, you'll benefit. Dynamic LP store prices would be one of the best possible economic changes you could make. It's one of those boring-sounding, undramatic changes that would have a very large affect. (Especially if you also combined it with a look at the LP store to promote more specialisation - each major corp within a faction should have unique specialities) This is basically exactly it, yes. Are dynamic LP costs intended to stay Faction Warfare LP related or something you hope to have affect other LP stores? If other LP stores do became involved in this mechanic would that tie itself back to FW? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
123
|
Posted - 2012.05.02 22:33:00 -
[2] - Quote
CCP Soundwave wrote:We're not removing research agents or the ability to farm datacores from them. What we're going to do is slow down the rate of datacores you accumulate and put a small pricetag on them.
Additionally to that, they're being added to the Faction Warfare LP store, with a dynamic price.
We should have a devblog out later this month with the exact details. Another question, during the interview with TTH you seemed to indicate an intent to eventually phase out R&D agents altogether. Is this still on the drawing board for when FW comprises a significant amount of datacore production? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
124
|
Posted - 2012.05.03 00:45:00 -
[3] - Quote
Vyktor Abyss wrote:Ioci wrote:DeMichael Crimson wrote:Peter Raptor wrote:CCP Soundwave can you answer this:  1. Are people who have spent months training the now fairly useless R&D skills, going to be compensated with SP reallocation, 2. and are people like me, who have spent weeks grinding the now fairly useless lvl 4 R&D agents, going to get a chance to reallocate their standings? Probably not. They had no ethical reservations about wasting 2 years of game time when they "rebalanced" super crapitals. Some how I don't see restitution for data core miners. Pity your idea of game time equates to accruing skill points....perhaps in your next 2 years accruing skill points you can lecture us all more on what constitutes ethical changes to our beloved MMO spaceship game. Super caps are still there in game way up there top of the food chain, they just got balanced a bit. It is not like folks stopped flying them because of these changes. Considering time is the only way to accrue skill points and all else that doesn't explicitly require then can be gained through one form of direct effort or another, how would you propose that SP be accounted for? The time that could have been spent training other skills which would remain relevant seems pretty significant. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
124
|
Posted - 2012.05.03 20:38:00 -
[4] - Quote
Malcanis wrote:I think you're neglecting the huge effective subsidies that hi-sec manufacturing recieves compared to 0.0 Forgive my ignorance but as someone who hasn't partaken in nullsec industry could you expand a bit on this? |
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